In addition, the Rogue gains a base 5% Vampirism and gets a boost when all the items you wear have the same effect as one another. When you return to the campfire, you’ll gain better loot for the number of Trophies you’re holding. The Rogue uses a unique Trophy system that rewards loot whenever you reach the campfire.
To that end, take loot that’ll boost your Defense, HP, Regen, and Vampirism to keep you alive long enough to charge those stronger strikes. These are the stats the Warrior class can alter during expeditions:Īs noted above, the Warrior grows more powerful the longer fights go on, making them a monster if you’ve got the survivability. This class gains 2% damage for every second that it’s in a fight, meaning you should focus on defence and vampirism powers to truly excel. The starting class in Loop Hero is the Warrior.
Here’s everything you need to know about each of them. The three classes in Loop Hero are Warrior, Rogue, and Necromancer. We’ll break down the class stats and details for each of the three Loop Hero classes below, and provide a few basic tips for each. Each one benefits from a different approach to layouts due to their varying abilities and stats. While you’ll only start out with access to one, there are three classes in Loop Hero you can unlock to explore the remembered world as.